![]() ![]() Having most part attacking would leave bases badly defended and easily capturable when backdooring while at the same time the defenders would get overran by the attacking faction when most are attacking. I get not tired to repeat myself the troups distribution is how it's supposed to be, most are defending/patrolling center base, some defending base borders and a minority is attacking. Also in veteran the AI overall has an increased accuracy of 2%.Īpart from that, the behavior of the AI is the same. In "Veteran" difficulty the friendly AI has 10% less units and the enemy 10% more units compared to the default difficulty (hard). User control for ai actions upon reaching the officer rank or the reinforcement limit as in PO2 / RS will be possibly a good solution. I play on the "veteran" difficulty on the side of the IJA, but the inconvenience is not brought by the increased accuracy of the enemies, as the game warns, but the absence of any sense of meaning in the actions of the union ai. On this map, I have already taken the rank of major, but even ten soldiers can not do anything against constantly arriving enemy troops, when instead of reinforcements at the capture point the strategic ai defends the points in the rear. Our troops are anywhere, only not at the point of capture, and the enemy waves demolish any defense attempts, even if I them from the mortar in tens. Strange is the coexistence of an excellent tactical ai, which literally amazed me with my actions in the first minutes of the game, with a stupid strategic ai that can not support the player in either attack or defense. On the island of Betio, I have been trying to win for almost a week. Then it seemed to me interesting, as in the Battle of Stalingrad, where the positions passed from hand to hand a dozen times. Occupation of the last point on the second map Pacific campaign took about four hours.
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